EDUCACIÓN ALTERNATIVA: CALL- ELEARNING- BLENDED LEARNING
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Título del Test:![]() EDUCACIÓN ALTERNATIVA: CALL- ELEARNING- BLENDED LEARNING Descripción: simulador test exam |




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The ASSURE model is ideal for: a. Painting classes. b. Instructional planning. c. Legal training. d. Game development. A strong e-learning design includes: a. Clear objectives, content, and engagement. b. Personal opinions only. c. No structure. d. Random tools. Self-correction in online learning means: a. Copying correct answers. b. Ignoring mistakes. c. Reflecting on and improving your own work. d. Relying only on teacher feedback. Scenario-based learning involves: a. Watching movies. b. Memorizing definitions. c. Practicing in real-life contexts. d. Solving math only. Virtual worlds in e-learning allow for: a. Avatar-based immersive learning. b. Watching TV shows. c. Real estate purchases. d. Playing offline. A supportive online community helps by: a. Avoiding peer feedback. b. Blocking new learners. c. Encouraging isolated work. d. Offering help and interaction. The 4D model stands for: a. Four Door: Library, Playground, Café, Test. b. Direct, Digital, Detailed, Document. c. Door, Delivery, Design, Develop. d. Information, Data, Decision, Display. The first step in the ADDIE model is: a. Implementation. b. Evaluation. c. Analysis. d. Development. The execution phase focuses on: a. Launching and managing tasks. b. Reviewing old plans. c. Research only. d. Closing the project. What is one tool used for e-learning project management?. a. Instagram. b. Netflix. c. Trello. d. Paint. Which is a PowerPoint plugin authoring tool?. a. Articulate Studio. b. WordPress. c. Scratch. d. Canva. Managing online independent study time requires: a. Planning and self-discipline. b. Avoiding online calendars. c. Ignoring deadlines. d. Copying other learners' plans. Which is an advantage of e-learning?. a. Requires in-person interaction. b. Limited access to resources. c. High physical infrastructure costs. d. Flexibility in time and space. What is CALL mainly used for?. a. Drawing tools. b. Language learning with technology. c. History projects. d. Cooking tutorials. One major difference between CBT and WBT is: a. CBT is local while WBT is online. b. CBT is only used for games. c. WBT cannot be interactive. d. WBT requires no internet. Which principle encourages tailoring content to the learner?. a. Personalization. b. Coherence. c. Redundancy. d. Segmenting. Finding pedagogically sound materials means: a. Selecting tools aligned with learning goals. b. Using trendy videos. c. Picking the most downloaded files. d. Sharing random links. Which method helps design online learning?. a. ADDIE model. b. TEFL chart. c. SOLO taxonomy. d. PIE model. A research project in e-learning can explore: a. Streaming services. b. Traditional board games. c. History of art. d. Technology integration in education. Digital storytelling is useful because: a. It's boring. b. It’s outdated. c. It enhances emotional connection. d. It avoids creativity. Using multimedia in e-learning: a. Should be avoided. b. Confuses learners. c. Is optional. d. Enhances engagement and understanding. A disadvantage of e-learning could be: a. Use of diverse multimedia. b. Global accessibility. c. Lack of face-to-face interaction. d. Immediate feedback. Working collaboratively online includes: a. Turning off notifications. b. Refusing to share opinions. c. Avoiding group chats. d. Building digital teamwork. Graphics in e-learning: a. Must be decorative only. b. Support comprehension. c. Replace text entirely. d. Distract learners. The planning phase includes: a. Final reporting. b. Writing exams. c. Coding websites. d. Scheduling, budgeting, resource allocation. Audio in e-learning should be: a. Muffled and monotone. b. Too loud. c. Skipped. d. Clear and supportive. Project closing includes: a. Finalizing deliverables. b. Creating objectives. c. Brainstorming ideas. d. Hiring staff. Effective online courses are: a. Based only on reading. b. One-size-fits-all. c. Boring and static. d. Well-structured and interactive. What is an example of a serious game?. a. A bingo game. b. A racing game. c. A puzzle to learn history. d. An arcade shooter. SAM model promotes: a. Avoiding iteration. b. Ignoring feedback. c. Linear process. d. Rapid prototyping. |