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Ingles vocabulario DAW DAM ASIR

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Título del Test:
Ingles vocabulario DAW DAM ASIR

Descripción:
ingles ilerna vocabulario

Fecha de Creación: 2025/12/25

Categoría: Idiomas

Número Preguntas: 93

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A software program designed to perform specific tasks or functions on a computer or mobile device. Mobile App. Web App. Application (App). Native App.

An application software designed to run on mobile devices such as smartphones or tablets. Cross-Platform App. Mobile App. Web App. Backend.

An application software that runs on a web server and is accessed through a web browser over the internet. API. Flutter. Web App. Native App.

An application developed for use on a particular platform or device, such as iOS or Android, using platform-specific programming languages and tools. Frontend. Native App. Mobile App. Cross-Platform App.

An application that can run on multiple operating systems or platforms, often developed using frameworks that allow code sharing across platforms. Kanban. Application (App). Cross-Platform App. Web App.

A methodology for software development that promotes iterative development, collaboration, and rapid and flexible response to change. Prototyping. Agile Development. Scrum. Waterfall Model.

A linear and sequential approach to software development where progress flows steadily downwards through defined phases (requirements, design, implementation, testing, deployment). CI/CD. Kanban. Waterfall Model. Agile Development.

An agile framework for managing work with an emphasis on iterative and incremental development. Version Control. Waterfall Model. Scrum. Prototyping.

A visual framework used to implement agile software development that emphasizes continuous delivery and encourages active, ongoing participation from stakeholders. API. Flutter. Kanban. Scrum.

The process of creating early, scaled-down versions of a software system to demonstrate concepts, test ideas, and gather feedback. Retopology. Load Testing. Prototyping. Beta Testing.

A programming language developed by Apple for iOS, macOS, watchOS, and tvOS app development. Dart. Swift. Java. Kotlin.

A widely-used programming language for developing Android applications. Swift. Objective-C. C#. Java.

A modern programming language for Android app development, officially supported by Google as an alternative to Java. JavaScript. Dart. Swift. Kotlin.

A programming language used primarily by Apple for macOS and iOS app development before the introduction of Swift. C#. Objective-C. Kotlin. Java.

A framework developed by Facebook for building native mobile apps using JavaScript and React. Swift. React Native. Xamarin. Flutter.

Google’s UI toolkit for building natively compiled applications for mobile, web, and desktop from a single codebase using the Dart programming language. Kotlin. Xamarin. Flutter. React Native.

A Microsoft-owned framework for building cross-platform mobile apps using C# and .NET. Java. Xamarin. React Native. Flutter.

The visual elements and interactive components of an app through which users interact. Backend. User Interface (UI). Frontend. User Experience (UX).

The overall experience of a person using an app, including ease of use, accessibility, and satisfaction. Material. App Analytics. User Experience (UX). User Interface (UI).

The server-side components of an application, including databases, server-side logic, and APIs. Shader. Backend. UI. Frontend.

The client-side components of an application that users interact with, typically involving user interface elements and presentation logic. Mesh. Frontend. API. Backend.

A set of rules and protocols that allows different software applications to communicate with each other. 2FA. GDPR. API (Application Programming Interface). App Store.

An online platform (e.g., Apple App Store, Google Play Store) where users can browse and download mobile applications. Streaming. Beta Testing. App Store. Release Candidate.

A phase of software development where a version of the software is released to a limited audience for testing and feedback before its official release. Pitch. Crash Reporting. Beta Testing. Load Testing.

A version of the software that is nearly ready for release to customers, often following beta testing and bug fixing. Take. Dailies. Release Candidate (RC). Freemium.

Practices and tools that automate the process of integrating code changes into a shared repository and deploying applications to production environments. Kanban. Agile Development. Continuous Integration (CI) / Continuous Deployment (CD). Version Control.

A business model where a basic version of the app is offered for free, but premium features or content are available for a fee. In-App Purchases. Freemium. Affiliate Marketing. Ad-Based Revenue.

Transactions within a mobile application where users can buy virtual goods or services. Conversion Rate. Merchandising. Subscription Model. In-App Purchases.

A business model where users pay a recurring fee at regular intervals (e.g., monthly, annually) to access the app and its features. Affiliate Marketing. Subscription Model. Freemium. Ad-Based Revenue.

Generating revenue through displaying advertisements within the app. Pitch. Streaming. In-App Purchases. Ad-Based Revenue.

Earning commission by promoting other companies’ products or services within the app. GDPR. Ad-Based Revenue. Affiliate Marketing. Freemium.

Tools and platforms that provide insights into app usage, user engagement, retention rates, and other performance metrics. Foley. Load Testing. App Analytics. Crash Reporting.

Monitoring and reporting tools that help developers identify and fix app crashes and errors. Bump Mapping. User Retention. App Analytics. Crash Reporting.

Testing the performance and scalability of an application under simulated user loads to ensure it can handle expected traffic levels. Rigging. Version Control. Load Testing. Beta Testing.

The percentage of users who continue to use an app over a specified period after their initial download. Scene. Subscription Model. User Retention. Conversion Rate.

The percentage of app users who complete a desired action, such as making a purchase or subscribing to a service. Shot. Take. Conversion Rate. User Retention.

Settings that control an app’s access to certain features or data on a user’s device (e.g., camera, location, contacts). API. App Permissions. Data Encryption. Two-Factor Authentication.

The process of encoding data so that only authorized parties can access it, ensuring data security and privacy. Material. PCI DSS. Data Encryption. GDPR.

European Union regulation that governs data protection and privacy for all individuals within the EU and European Economic Area. CI/CD. 2FA. GDPR (General Data Protection Regulation). PCI DSS.

Security standard for organizations that handle credit card information, ensuring secure processing, storage, and transmission of cardholder data. Shader. App Permissions. PCI DSS (Payment Card Industry Data Security Standard). GDPR.

A security process that requires users to provide two different forms of identification before accessing an account or application. Frontend. App Permissions. Two-Factor Authentication (2FA). Data Encryption.

Applications that overlay digital information or virtual objects onto the real world through the camera view of a device. Blockchain-Based Apps. AR (Augmented Reality) Apps. Voice-Based Apps. VR (Virtual Reality) Apps.

Applications that immerse users in a fully digital environment using VR headsets or devices. Native App. Web App. VR (Virtual Reality) Apps. AR Apps.

Applications that use voice recognition and natural language processing to enable interaction and perform tasks. Scrum. Flutter. AI and Machine Learning Integration. Voice-Based Apps.

Integration of AI algorithms and machine learning models to enhance app functionality, personalization, and user experience. Kanban. Ad-Based Revenue. AI and Machine Learning Integration. Blockchain-Based Apps.

Applications leveraging blockchain technology for decentralized storage, transactions, and secure data management. Material. Cross-Platform App. Blockchain-Based Apps. VR Apps.

The management of changes to documents, computer programs, large web sites, and other collections of information. Version Control. Beta Testing. App Store. Freemium.

Application (App). The client-side components of an application that users interact with, typically involving user interface elements and presentation logic. A software program designed to perform specific tasks or functions on a computer or mobile device. A methodology for software development that promotes iterative development, collaboration, and rapid and flexible response to change. An application software designed to run on mobile devices such as smartphones or tablets.

Mobile App. A business model where users pay a recurring fee at regular intervals to access the app and its features. A version of the software that is nearly ready for release to customers, often following beta testing and bug fixing. An application software designed to run on mobile devices such as smartphones or tablets. An application software that runs on a web server and is accessed through a web browser over the internet.

Web App. The process of encoding data so that only authorized parties can access it, ensuring data security and privacy. An application software that runs on a web server and is accessed through a web browser over the internet. An application that can run on multiple operating systems or platforms, often developed using frameworks that allow code sharing across platforms. An application developed for use on a particular platform or device, such as iOS or Android, using platform-specific programming languages and tools.

Native App. Generating revenue through displaying advertisements within the app. An application developed for use on a particular platform or device, such as iOS or Android, using platform-specific programming languages and tools. An application software designed to run on mobile devices such as smartphones or tablets. A framework developed by Facebook for building native mobile apps using JavaScript and React.

Cross-Platform App. An application that can run on multiple operating systems or platforms, often developed using frameworks that allow code sharing across platforms. An application software that runs on a web server and is accessed through a web browser over the internet. The server-side components of an application, including databases, server-side logic, and APIs. A programming language developed by Apple for iOS, macOS, watchOS, and tvOS app development.

Agile Development. A visual framework used to implement agile software development that emphasizes continuous delivery. The process of creating early, scaled-down versions of a software system to demonstrate concepts, test ideas, and gather feedback. A methodology for software development that promotes iterative development, collaboration, and rapid and flexible response to change. A linear and sequential approach to software development where progress flows steadily downwards through defined phases.

Waterfall Model. Practices and tools that automate the process of integrating code changes into a shared repository. A linear and sequential approach to software development where progress flows steadily downwards through defined phases (requirements, design, implementation, testing, deployment). A methodology for software development that promotes iterative development, collaboration, and rapid and flexible response to change. An agile framework for managing work with an emphasis on iterative and incremental development.

Scrum. A business model where a basic version of the app is offered for free, but premium features or content are available for a fee. An agile framework for managing work with an emphasis on iterative and incremental development. The management of changes to documents, computer programs, large web sites, and other collections of information. A visual framework used to implement agile software development that emphasizes continuous delivery and encourages active, ongoing participation from stakeholders.

Kanban. A visual framework used to implement agile software development that emphasizes continuous delivery and encourages active, ongoing participation from stakeholders. A linear and sequential approach to software development. An agile framework for managing work with an emphasis on iterative and incremental development. The process of creating early, scaled-down versions of a software system to demonstrate concepts, test ideas, and gather feedback.

Prototyping. The percentage of app users who complete a desired action, such as making a purchase. Testing the performance and scalability of an application under simulated user loads. The process of creating early, scaled-down versions of a software system to demonstrate concepts, test ideas, and gather feedback. A phase of software development where a version of the software is released to a limited audience for testing and feedback before its official release.

Swift. Google’s UI toolkit for building natively compiled applications using the Dart programming language. A programming language developed by Apple for iOS, macOS, watchOS, and tvOS app development. A programming language used primarily by Apple for macOS and iOS app development before the introduction of Swift. A modern programming language for Android app development, officially supported by Google as an alternative to Java.

Java. A Microsoft-owned framework for building cross-platform mobile apps using C# and .NET. A modern programming language for Android app development, officially supported by Google as an alternative to Java. A widely-used programming language for developing Android applications. A programming language developed by Apple for iOS and macOS app development.

Kotlin. A framework developed by Facebook for building native mobile apps using JavaScript and React. A modern programming language for Android app development, officially supported by Google as an alternative to Java. A widely-used programming language for developing Android applications. A programming language used primarily by Apple before Swift.

Objective-C. Google’s UI toolkit for building natively compiled applications. A programming language developed by Apple for iOS, macOS, watchOS, and tvOS app development. A programming language used primarily by Apple for macOS and iOS app development before the introduction of Swift. A modern programming language for Android app development.

React Native. A programming language used primarily by Apple for macOS and iOS app development before Swift. A framework developed by Facebook for building native mobile apps using JavaScript and React. A Microsoft-owned framework for building cross-platform mobile apps using C# and .NET. Google’s UI toolkit for building natively compiled applications for mobile, web, and desktop from a single codebase.

Flutter. A linear and sequential approach to software development. A Microsoft-owned framework for building cross-platform mobile apps using C# and .NET. Google’s UI toolkit for building natively compiled applications for mobile, web, and desktop from a single codebase using the Dart programming language. A framework developed by Facebook for building native mobile apps using JavaScript and React.

Xamarin. A visual framework used to implement agile software development. A Microsoft-owned framework for building cross-platform mobile apps using C# and .NET. A framework developed by Facebook using JavaScript and React. Google’s UI toolkit for building natively compiled applications using Dart.

User Interface (UI). The percentage of users who continue to use an app over a specified period after their initial download. The server-side components of an application, including databases, server-side logic, and APIs. The visual elements and interactive components of an app through which users interact. The overall experience of a person using an app, including ease of use, accessibility, and satisfaction.

User Experience (UX). Settings that control an app’s access to certain features or data on a user’s device. A set of rules and protocols that allows different software applications to communicate with each other. The overall experience of a person using an app, including ease of use, accessibility, and satisfaction. The visual elements and interactive components of an app through which users interact.

Backend. Tools and platforms that provide insights into app usage and user engagement. The server-side components of an application, including databases, server-side logic, and APIs. The visual elements and interactive components of an app. The client-side components of an application that users interact with.

Frontend. The process of encoding data so that only authorized parties can access it. A set of rules and protocols that allows different software applications to communicate. The client-side components of an application that users interact with, typically involving user interface elements and presentation logic. The server-side components of an application.

API (Application Programming Interface). A security process that requires users to provide two different forms of identification. A set of rules and protocols that allows different software applications to communicate with each other. The percentage of app users who complete a desired action. The management of changes to documents and computer programs.

App Store. Generating revenue through displaying advertisements within the app. An online platform (e.g., Apple App Store, Google Play Store) where users can browse and download mobile applications. A version of the software that is nearly ready for release. A phase of software development where a version is released to a limited audience for testing.

Beta Testing. The process of delivering the final product to the audience. Monitoring tools that help developers identify and fix app crashes. A phase of software development where a version of the software is released to a limited audience for testing and feedback before its official release. Testing the performance of an application under simulated user loads.

Release Candidate (RC). Earning commission by promoting other companies’ products within the app. Practices that automate the process of integrating code changes into a shared repository. A version of the software that is nearly ready for release to customers, often following beta testing and bug fixing. A phase of software development where a version is released to a limited audience.

Continuous Integration (CI) / Continuous Deployment (CD). The percentage of users who continue to use an app over time. Practices and tools that automate the process of integrating code changes into a shared repository and deploying applications to production environments. A visual framework used to implement agile software development. The management of changes to documents and computer programs.

Version Control. A security standard for organizations that handle credit card information. The management of changes to documents, computer programs, large web sites, and other collections of information. Testing the performance and scalability of an application. A methodology for software development that promotes iterative development.

Freemium. A business model where users pay a recurring fee at regular intervals. A business model where a basic version of the app is offered for free, but premium features or content are available for a fee. Generating revenue through displaying advertisements within the app. Transactions within a mobile application where users can buy virtual goods or services.

In-App Purchases. A business model where a basic version of the app is offered for free. Transactions within a mobile application where users can buy virtual goods or services. Earning commission by promoting other companies’ products within the app. A business model where users pay a recurring fee to access the app.

Subscription Model. Transactions within a mobile application where users buy virtual goods. A business model where users pay a recurring fee at regular intervals (e.g., monthly, annually) to access the app and its features. A business model where a basic version is free but premium features cost money. Generating revenue through displaying advertisements within the app.

Ad-Based Revenue. The percentage of app users who complete a desired action. A business model where users pay a recurring fee to access the app. Generating revenue through displaying advertisements within the app. Earning commission by promoting other companies’ products or services within the app.

Affiliate Marketing. Testing the performance of an application under simulated user loads. Earning commission by promoting other companies’ products or services within the app. A business model where a basic version is free but premium features cost money. Generating revenue through displaying advertisements within the app.

App Analytics. The process of encoding data so that only authorized parties can access it. The percentage of users who continue to use an app over a specified period. Tools and platforms that provide insights into app usage, user engagement, retention rates, and other performance metrics. Monitoring and reporting tools that help developers identify and fix app crashes.

Crash Reporting. Settings that control an app’s access to camera, location, or contacts. Testing the performance of an application under simulated user loads. Monitoring and reporting tools that help developers identify and fix app crashes and errors. Tools and platforms that provide insights into app usage and user engagement.

Load Testing. The overall experience of a person using an app. Testing the performance and scalability of an application under simulated user loads to ensure it can handle expected traffic levels. The percentage of app users who complete a desired action. A phase of software development where a version is released to a limited audience.

User Retention. A business model where users pay a recurring fee. Tools that provide insights into app usage and engagement. The percentage of users who continue to use an app over a specified period after their initial download. The percentage of app users who complete a desired action.

Conversion Rate. Revenue generated through in-app advertisements. Monitoring tools that help identify app crashes. The percentage of app users who complete a desired action, such as making a purchase or subscribing to a service. The percentage of users who continue to use an app over time.

App Permissions. European Union regulation that governs data protection. Settings that control an app’s access to certain features or data on a user’s device (e.g., camera, location, contacts). A security process requiring two different forms of identification. The process of encoding data so that only authorized parties can access it.

Data Encryption. A methodology for software development. A security standard for organizations that handle credit card information. The process of encoding data so that only authorized parties can access it, ensuring data security and privacy. Settings that control an app’s access to certain features or data.

GDPR (General Data Protection Regulation). The management of changes to documents and computer programs. European Union regulation that governs data protection and privacy for all individuals within the EU and European Economic Area. A security process that requires two different forms of identification. Security standard for organizations that handle credit card information.

PCI DSS (Payment Card Industry Data Security Standard). A visual framework used in agile development. The process of encoding data so that only authorized parties can access it. Security standard for organizations that handle credit card information, ensuring secure processing, storage, and transmission of cardholder data. European Union regulation that governs data protection.

Two-Factor Authentication (2FA). Tools that provide insights into user engagement and retention. A security process that requires users to provide two different forms of identification before accessing an account or application. European Union regulation on data privacy. Settings that control an app’s access to certain features or data.

AR (Augmented Reality) Apps. Applications leveraging blockchain for decentralized storage. Applications that use voice recognition to enable interaction. Applications that overlay digital information or virtual objects onto the real world through the camera view of a device. Applications that immerse users in a fully digital environment using VR headsets.

VR (Virtual Reality) Apps. Applications that use natural language processing to perform tasks. Applications that immerse users in a fully digital environment using VR headsets or devices. Applications that overlay digital info onto the real world. Applications built using the Dart programming language.

Voice-Based Apps. Applications that generate revenue through affiliate marketing. Applications that use voice recognition and natural language processing to enable interaction and perform tasks. Applications that overlay digital objects onto the real world. Applications that immerse users in a fully digital environment.

AI and Machine Learning Integration. The process of creating early scaled-down versions of a software system. A methodology for iterative software development. Integration of AI algorithms and machine learning models to enhance app functionality, personalization, and user experience. Applications leveraging blockchain for secure transactions.

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