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E-Learning VI

COMENTARIOS ESTADÍSTICAS RÉCORDS
REALIZAR TEST
Título del Test:
E-Learning VI

Descripción:
Exámenes Finales

Fecha de Creación: 2025/07/08

Categoría: Otros

Número Preguntas: 100

Valoración:(2)
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Finding pedagogically sound materials means: Using trendy videos. Picking the most downloaded files. Selecting tools aligned with learning goals. Sharing random links.

A cloud-based authoring tool allows: No storage options. Offline-only access. Local server usage. Collaboration from anywhere.

Gamification in e-learning means: Adding game elements to increase motivation. Making fun of games. Removing activities. Blocking learners.

One major difference between CBT and WBT is: CBT is local while WBT is online. WBT requires no internet. WBT cannot be interactive. CBT is only used for games.

The 4D model stands for: Information, Data, Decision, Display. Door, Delivery, Design, Develop. Direct, Digital, Detailed, Document. Four Door: Library, Playground, Café, Test.

Working collaboratively online includes: Building digital teamwork. Avoiding group chats. Refusing to share opinions. Turning off notifications.

Virtual worlds in e-learning allow for: Avatar-based immersive learning. Playing offline. Watching TV shows. Real estate purchases.

The ASSURE model is ideal for: Instructional planning. Game development. Painting classes. Legal training.

The execution phase focuses on: Closing the project. Research only. Launching and managing tasks. Reviewing old plans.

What is an example of a serious game?. An arcade shooter. A racing game. A puzzle to learn history. A bingo game.

What does the principle of coherence in multimedia learning suggest?. Eliminate extraneous material. Include redundant text. Use as many elements as possible. Add background music.

Self-correction in online learning means: Ignoring mistakes. Relying only on teacher feedback. Copying correct answers. Reflecting on and improving your own work.

Effective online courses are: Well-structured and interactive. Boring and static. Based only on reading. One-size-fits-all.

What does interactivity in e-learning promote?. Passive reading. Active engagement. Static content. Boredom.

A disadvantage of e-learning could be: Lack of face-to-face interaction. Use of diverse multimedia. Immediate feedback. Global accessibility.

Personalized learning allows: Tailoring content to learner needs. A single route for everyone. Ignoring preferences. Fixed deadlines only.

Which is a PowerPoint plugin authoring tool?. Canva. Articulate Studio. Scratch. WordPress.

In project management, the initiation phase includes: Editing videos. Defining goals and scope. Closing tasks. Giving feedback.

One key element in e-learning video production is: Random content. Long duration. Low resolution. Clarity and engagement.

What is one tool used for e-learning project management?. Paint. Netflix. Instagram. Trello.

The planning phase includes: Final reporting. Scheduling, budgeting, resource allocation. Writing exams. Coding websites.

A strong e-learning design includes: Personal opinions only. Clear objectives, content, and engagement. Random tools. No structure.

Digital storytelling is useful because: It's boring. It’s outdated. It avoids creativity. It enhances emotional connection.

Project closing includes: Creating objectives. Brainstorming ideas. Finalizing deliverables. Hiring staff.

Managing online independent study time requires: Ignoring deadlines. Planning and self-discipline. Avoiding online calendars. Copying other learners' plans.

Graphics in e-learning: Replace text entirely. Distract learners. Must be decorative only. Support comprehension.

Using multimedia in e-learning: Should be avoided. Enhances engagement and understanding. Confuses learners. Is optional.

Storytelling in e-learning helps by: Avoiding structure. Making learning more abstract. Enhancing engagement and memory. Removing emotions.

What is CALL mainly used for?. History projects. Drawing tools. Cooking tutorials. Language learning with technology.

The first step in the ADDIE model is: Development. Implementation. Evaluation. Analysis.

An example of a desktop authoring tool is: Google Docs. Zoom. Adobe Captivate. WhatsApp.

SAM model promotes: Ignoring feedback. Rapid prototyping. Avoiding iteration. Linear process.

One benefit of blended learning is: Removing digital content. Combining online and face-to-face learning. Focusing only on theory. Avoiding group work.

Which method helps design online learning?. TEFL chart. PIE model. ADDIE model. SOLO taxonomy.

Which principle encourages tailoring content to the learner?. Redundancy. Personalization. Coherence. Segmenting.

A supportive online community helps by: Offering help and interaction. Avoiding peer feedback. Encouraging isolated work. Blocking new learners.

Audio in e-learning should be: Muffled and monotone. Too loud. Clear and supportive. Skipped.

Which is an advantage of e-learning?. Flexibility in time and space. High physical infrastructure costs. Requires in-person interaction. Limited access to resources.

A research project in e-learning can explore: Streaming services. Technology integration in education. History of art. Traditional board games.

Scenario-based learning involves: Solving math only. Practicing in real-life contexts. Memorizing definitions. Watching movies.

What is the primary benefit of using serious games in E-learning?. They are purely for entertainment. They improve learners’ engagement with real-world tasks. They discourage collaboration. They require no internet connection.

Which type of games is used to simulate real-world scenarios for educational purposes?. Casual games. Serious games. Trivia games. Arcade games.

What does interactivity in E-learning promote?. Passive learning. Active engagement and participation. Static content. Long lectures.

Why are serious games considered valuable in the educational context?. They are purely for fun. They provide entertainment without learning outcomes. They help develop real-world skills. They are only for children.

What is the purpose of simulations in E-learning courses?. To passively present information. To create realistic, interactive learning experiences. To memorize data. To replace all traditional learning methods.

How do casual games affect the learning process?. They help to engage learners but may not always enhance deep learning. They lead to disengagement. They encourage only memorization. They require too much time to be effective.

Which principle ensures that learners are not overloaded with information in E-learning?. Personalization principle. Redundancy principle. Coherence principle. Segmentation principle.

What role does storytelling play in E-learning courses?. It helps to engage students emotionally and facilitates understanding. It makes the learning process boring. It is not relevant for educational purposes. It distracts learners from the content.

What is a key benefit of using scenarios in Scenario-Based Learning?. They allow learners to explore real-life situations and make decisions. They are purely theoretical. They are used for passive listening. They do not require any critical thinking.

Which type of game is designed to engage learners through experience and interaction?. Casual games. Serious games. Arcade games. Puzzles.

Why is interactivity important in educational video games?. It keeps learners engaged and enhances the learning experience. It serves only as entertainment. It makes games easier to develop. It reduces the time required for learning.

What is the key characteristic of simulations in E-learning?. They replicate real-world scenarios to engage learners. They only provide theoretical knowledge. They require no active participation. They are used exclusively for entertainment.

What do serious games focus on besides entertainment?. Providing educational value and improving skills. Offering casual fun. Making learning more difficult. Replacing textbooks.

Which type of learning does Scenario-Based Learning emphasize?. Active, decision-making learning. Passive learning. Memorization. Group collaboration.

What is the role of digital technologies in enhancing E-learning?. They provide tools for interactive and engaging learning experiences. They only replace traditional textbooks. They make education less accessible. They limit student-teacher interaction.

What does the redundancy principle suggest in multimedia learning?. To add as much information as possible. To present information in multiple forms at the same time. To avoid unnecessary repetition of the same information. To add background music.

Why are learning games considered effective in engaging students?. They make learning more difficult. They discourage participation. They motivate students by combining education with fun. They only test knowledge.

How do serious games contribute to real-world skill development?. They simulate real-world situations and help develop practical skills. They are only for entertainment. They provide limited interaction. They focus on theoretical knowledge.

What does the use of simulations help to achieve in educational contexts?. Realistic learning experiences and problem-solving skills. Just theoretical knowledge. Basic memorization. Limited learner involvement.

What is the impact of interactive elements in E-learning on student motivation?. They increase motivation by making learning more engaging. They decrease motivation by making the content harder to follow. They have no impact on motivation. They only make students feel overwhelmed.

Pregunta 61 Which of the following is a primary use of video in E-learning?. To make content harder to understand. To present information in text format. To engage students and enhance understanding through visual means. To replace all other learning resources.

Pregunta 62 What is the main advantage of using video for instructional purposes?. It enhances student engagement and makes complex concepts easier to understand. It limits the amount of content that can be covered. It distracts students from learning. It requires too much technology.

Pregunta 63 Which of these is a benefit of video-based learning in education?. It provides visual context to complex ideas, making learning easier. It is only effective for memorizing information. It requires too much preparation. It only works in classroom settings.

Pregunta 64 Why should videos be interactive in E-learning?. To passively present information. To engage students and encourage active learning. To make videos longer. To reduce the content complexity.

Pregunta 65 What makes video an effective tool for enhancing understanding in E-learning?. It uses visual and auditory elements to clarify complex concepts. It only presents theoretical content. It serves as background material. It is too long for E-learning.

Pregunta 66 How do video-based learning tools engage students?. By providing visual and auditory stimulation that keeps them interested. By making learning more difficult. By presenting passive content. By replacing all other forms of learning.

Pregunta 67 What does the use of multimedia in E-learning help improve?. Engagement, understanding, and retention of information. Only memorization. Reduces learning speed. Limits participation.

Pregunta 68 What is the purpose of using audio in E-learning?. To enhance engagement and clarify content. To replace visual elements. To reduce the amount of content. To distract learners.

Pregunta 69 Why is graphics considered an essential part of E-learning content?. Because it makes the content more engaging and easier to understand. It serves as decoration. It limits the information presented. It is only used for aesthetic purposes.

Pregunta 70 How does the integration of QR codes benefit E-learning?. It provides quick access to additional resources and interactive content. It slows down the learning process. It limits the amount of content available. It distracts from the main content.

Pregunta 71 What makes video-based learning different from traditional E-learning methods?. It uses only text-based content. It requires no internet access. It combines video, audio, and visual elements for better engagement. It is limited to theoretical content.

Pregunta 72 What is a disadvantage of relying on only video for E-learning?. It may not engage all learning styles and lacks interactivity. It encourages active participation. It is the most effective method for all learners. It provides immediate feedback.

Pregunta 73 How does the digital era affect the creation of E-learning materials?. It encourages the use of interactive, multimedia content to engage learners. It limits access to resources. It makes learning more passive. It reduces the need for technology.

Pregunta 74 What role do animations play in video-based learning?. They enhance visual engagement and simplify complex ideas. They make learning less engaging. They increase confusion. They replace video content.

Pregunta 75 Why should educators use diverse multimedia formats in their E-learning courses?. To accommodate different learning styles and increase engagement. To limit content options. To focus only on one type of content. To reduce the time spent on course creation.

Pregunta 76 What makes video an engaging tool for students?. It combines auditory and visual elements to hold attention. It is too long and detailed. It discourages interaction. It requires no preparation.

Pregunta 77 What does using audio in E-learning help with?. It clarifies content and adds a layer of interaction. It makes content more difficult to understand. It replaces video content. It makes the learning process less enjoyable.

Pregunta 78 What is the impact of interactive videos on student motivation?. They increase motivation by providing engaging and interactive content. They have no impact on motivation. They discourage learning. They limit the use of other learning resources.

Pregunta 79 How do graphics help improve the learner's understanding in E-learning?. They clarify concepts and make the content more engaging. They distract from the main ideas. They replace all text-based content. They make the content more difficult to follow.

Pregunta 80 Why is it important to update E-learning resources regularly?. To keep the content relevant and engaging for students. To avoid using outdated materials. To reduce the time spent on teaching. To simplify the learning experience.

Pregunta 81 What is the primary benefit of using serious games in E-learning?. They are purely for entertainment. They improve learners’ engagement with real-world tasks. They discourage collaboration. They require no internet connection.

Pregunta 82 Which type of games is used to simulate real-world scenarios for educational purposes?. Casual games. Serious games. Trivia games. Arcade games.

Pregunta 83 What does interactivity in E-learning promote?. Passive learning. Active engagement and participation. Static content. Long lectures.

Pregunta 84 Why are serious games considered valuable in the educational context?. They are purely for fun. They provide entertainment without learning outcomes. They help develop real-world skills. They are only for children.

Pregunta 85 What is the purpose of simulations in E-learning courses?. To passively present information. To create realistic, interactive learning experiences. To memorize data. To replace all traditional learning methods.

Pregunta 86 How do casual games affect the learning process?. They help to engage learners but may not always enhance deep learning. They lead to disengagement. They encourage only memorization. They require too much time to be effective.

Pregunta 87 Which principle ensures that learners are not overloaded with information in E-learning?. Personalization principle. Redundancy principle. Coherence principle. Segmentation principle.

Pregunta 88 What role does storytelling play in E-learning courses?. It helps to engage students emotionally and facilitates understanding. It makes the learning process boring. It is not relevant for educational purposes. It distracts learners from the content.

Pregunta 89 What is a key benefit of using scenarios in Scenario-Based Learning?. They allow learners to explore real-life situations and make decisions. They are purely theoretical. They are used for passive listening. They do not require any critical thinking.

Pregunta 90 Which type of game is designed to engage learners through experience and interaction?. Casual games. Serious games. Arcade games. Puzzles.

Pregunta 91 Why is interactivity important in educational video games?. It keeps learners engaged and enhances the learning experience. It serves only as entertainment. It makes games easier to develop. It reduces the time required for learning.

Pregunta 92 What is a key feature of cloud-based tools that benefits E-learning projects?. They allow access from multiple devices and enable real-time collaboration. They require installation on local devices. They provide only text-based content. They are limited to certain locations.

Pregunta 93 How does the use of multimedia in E-learning enhance the learning experience?. It engages multiple senses, which improves understanding and retention. It focuses only on visual elements. It replaces all text-based learning materials. It reduces the complexity of the course.

Pregunta 94 Which tool is commonly used to design interactive E-learning content?. Articulate Storyline. Adobe Photoshop. Microsoft Word. Google Slides.

Pregunta 95 What is one limitation of using video-based learning exclusively?. It may not engage all learning styles and lacks interactivity. It reduces the clarity of content. It requires high-speed internet. It makes learning too passive.

Pregunta 96 How do audio elements in E-learning improve content delivery?. They provide auditory explanations that support visual content. They make the content harder to follow. They only serve as background noise. They replace the need for visual content.

Pregunta 97 Why are graphics an essential part of instructional design in E-learning?. Because they make the content more engaging and easier to understand. They are used for aesthetic purposes only. They replace all text-based content. They reduce the clarity of the material.

Pregunta 98 What makes interactive videos more effective than passive videos in E-learning?. They engage learners and provide opportunities for active participation. They are easier to produce. They only focus on passive learning. They require less time to develop.

Pregunta 99 What role does mobile technology play in E-learning accessibility?. It allows learners to access content anytime and anywhere. It limits the amount of content available. It requires high processing power. It decreases the flexibility of learning.

Pregunta 100 Why is it important to align multimedia elements with learning objectives?. To ensure that all materials support the learning goals and enhance understanding. To make the content more visually appealing. To reduce the complexity of the course. To engage learners with entertainment.

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